![]() It seems to illuminate, but no lighting or shadows will be cast by this object. Instead, its high Emissive value results in a glow effect, which is also picked up by the Dirt Mask applied to the camera. Note that in this example, the Material is not casting light into the scene. The Unlit Shading Model only outputs Emissive for color, making this perfect for special effects such as fire or illuminating objects. ![]() For instance, the Default Lit Shading Model is one you will likely use for most of your surfaces, while Clear Coat or Hair Shading Models are intended for other specific surface types to achieve a natural, realistic look that works with lighting appropriately. Unreal Enigne has many Shading Models designed to achieve a look for the materials you set up. Or, put another way, it controls how the input data that makes up the Material will be used to create the final look. Shading Models control how your Material will reflect incoming light.
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